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Unity Engine


numRealVoices

The current maximum number of simultaneously audible sounds in the game.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AudioModule
public int numRealVoices

Remarks

WebGL: This setting doesn't affect WebGL because there is no limit on the number of audio channels in the WebGL platform. For an example of how to use this property, refer to AudioSettings.Reset.