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Unity Engine


fullPathHash

The hash name of the Transition.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule
public int fullPathHash { get; }

Remarks

Format is "FULLPATH.CURRENT_STATE -> FULLPATH.NEXT_STATE".
The hash is generated using Animator.StringToHash.