fullPathHash
The hash name of the Transition.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.AnimationModule
public int fullPathHash { get; }
Remarks
Format is "FULLPATH.CURRENT_STATE -> FULLPATH.NEXT_STATE".
The hash is generated using Animator.StringToHash.