duration
Duration of the transition.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.AnimationModule
public float duration { get; }
Remarks
Depending on _durationUnit the duration can either be expressed in seconds (i.e. DurationUnit.Fixed) or in percentage (i.e. DurationUnit.Normalized). A normalized duration is based on the source state duration.
Note: a normalized duration converted in seconds can change from frame to frame, since the source state duration can change depending on varying factors, like the weights in a blendtree.