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Unity Engine


SetTileAnimationFlags(Vector3Int, TileAnimationFlags)

Sets the TileAnimationFlags onto the Tile at the given position.
Read time 1 minuteLast updated 5 days ago

Definition

public void SetTileAnimationFlags(Vector3Int position, TileAnimationFlags flags)

Parameters

position

The position of the Tile on the Tilemap.

The TileAnimationFlags to set onto the Tile.

Remarks

Refer to Scriptable Tiles and Tilemap for more information.