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Unity Engine


EditorPreviewBoxFill(Vector3Int, Object, int, int, int, int)

Does an editor preview of a box fill with the given Tile on the Tilemap. Starts from given coordinates and fills the limits from start to end (inclusive).
Read time 1 minuteLast updated 5 days ago

Definition

public void EditorPreviewBoxFill(Vector3Int position, Object tile, int startX, int startY, int endX, int endY)

Parameters

position

Position of the Tile on the Tilemap.

tile

Tile to place.

startX

The start X coordinate limit to fill to.

startY

The start Y coordinate limit to fill to.

endX

The ending X coordinate limit to fill to.

endY

The ending Y coordinate limit to fill to.

Remarks

The editor preview is used for previewing possible additions to the Tilemap. Refer to Scriptable Tiles and Tilemap for more information.