EditorPreviewBoxFill(Vector3Int, Object, int, int, int, int)
Does an editor preview of a box fill with the given Tile on the Tilemap. Starts from given coordinates and fills the limits from start to end (inclusive).
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Tilemaps
- Assembly: UnityEngine.TilemapModule
public void EditorPreviewBoxFill(Vector3Int position, Object tile, int startX, int startY, int endX, int endY)
Parameters
Remarks
The editor preview is used for previewing possible additions to the Tilemap. Refer to Scriptable Tiles and Tilemap for more information.