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Unity Engine


AddTileFlags(Vector3Int, TileFlags)

Adds the TileFlags onto the Tile at the given position.
Read time 1 minuteLast updated 5 days ago

Definition

public void AddTileFlags(Vector3Int position, TileFlags flags)

Parameters

position

Position of the Tile on the Tilemap.

TileFlags to add (with bitwise or) onto the flags provided by Tile.TileBase.