BoxFill(Vector3Int, TileBase, int, int, int, int)
Does a box fill with the given Tile on the Tilemap. Starts from given coordinates and fills the limits from start to end (inclusive).
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Tilemaps
- Assembly: UnityEngine.TilemapModule
public void BoxFill(Vector3Int position, TileBase tile, int startX, int startY, int endX, int endY)
Parameters
Remarks
If the limits are larger than the Tilemap bounds, the limits will be capped to the Tilemap bounds. Refer to Scriptable Tiles and Tilemap for more information.