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Unity Engine


BoxFill(Vector3Int, TileBase, int, int, int, int)

Does a box fill with the given Tile on the Tilemap. Starts from given coordinates and fills the limits from start to end (inclusive).
Read time 1 minuteLast updated 5 days ago

Definition

public void BoxFill(Vector3Int position, TileBase tile, int startX, int startY, int endX, int endY)

Parameters

position

Position of the Tile on the Tilemap.

Tile to place.

startX

The minimum X coordinate limit to fill to.

startY

The minimum Y coordinate limit to fill to.

endX

The maximum X coordinate limit to fill to.

endY

The maximum Y coordinate limit to fill to.

Remarks

If the limits are larger than the Tilemap bounds, the limits will be capped to the Tilemap bounds. Refer to Scriptable Tiles and Tilemap for more information.