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Unity Engine


SetEditorPreviewTile(Vector3Int, TileBase)

Sets an editor preview Tile given the XYZ coordinates of a cell in the Tilemap.
Read time 1 minuteLast updated 6 days ago

Definition

public void SetEditorPreviewTile(Vector3Int position, TileBase tile)

Parameters

position

Position of the editor preview Tile on the Tilemap.

The editor preview Tile to be placed the cell.

Remarks

The editor preview Tile is used for previewing possible additions to the Tilemap.