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Unity Engine


GetEditorPreviewSprite(Vector3Int)

Gets the Sprite used in an editor preview Tile given the XYZ coordinates of a cell in the Tilemap.
Read time 1 minuteLast updated 6 days ago

Definition

public Sprite GetEditorPreviewSprite(Vector3Int position)

Parameters

position

Position of the editor preview Tile on the Tilemap.

Returns

Type

Description

SpriteSprite at the XYZ coordinate.

Remarks

Refer to Scriptable Tiles and Tilemap for more information.