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Unity Engine


GetTileEntityId(Vector3Int)

Gets the EntityId of the Tile at the given xyz coordinates of a cell in the Tilemap.
Read time 1 minuteLast updated 6 days ago

Definition

public EntityId GetTileEntityId(Vector3Int position)

Parameters

position

The position of the Tile on the Tilemap.

Returns

Type

Description

EntityIdThe EntityId of the TileBase placed at the cell.

Examples

using UnityEngine;using UnityEngine.Tilemaps;public static class TilemapExample{ public static void GetTileEntityIdExample(Tilemap tilemap, Vector3Int position, Tile tile) { tilemap.SetTile(position, tile); var tileId = tilemap.GetTileEntityId(position); Debug.Log($"The ids for the Tile placed are equal ({(tileId == tile.GetEntityId()).ToString()})"); }}