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Unity Engine


SetAnimationFrame(Vector3Int, int)

Sets the current animation frame for a Tile at the given position.
Read time 1 minuteLast updated 6 days ago

Definition

public void SetAnimationFrame(Vector3Int position, int frame)

Parameters

position

The grid cell position.

frame

The animation frame to set to.

Remarks

Use this to set the running animation of a Tile at the given position to a particular frame of the animation or to synchronize the animation time between different Tiles. This will set the animation time of the Tile to the beginning of the animation frame.