GetUsedSpritesNonAlloc(Sprite[])
Fills the given array with the total number of different Sprite s used in the Tilemap and returns the number of Sprites filled.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Tilemaps
- Assembly: UnityEngine.TilemapModule
public int GetUsedSpritesNonAlloc(Sprite[] usedSprites)
Parameters
The array to be filled.
Returns
Type | Description |
|---|---|
| int | The number of Sprites filled. |
Remarks
If the size of the given array is less than the total number of Sprites used in the Tilemap, this will try to fill the array as much as possible.