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Unity Engine


GetUsedSpritesNonAlloc(Sprite[])

Fills the given array with the total number of different Sprite s used in the Tilemap and returns the number of Sprites filled.
Read time 1 minuteLast updated 6 days ago

Definition

public int GetUsedSpritesNonAlloc(Sprite[] usedSprites)

Parameters

usedSprites

The array to be filled.

Returns

Type

Description

intThe number of Sprites filled.

Remarks

If the size of the given array is less than the total number of Sprites used in the Tilemap, this will try to fill the array as much as possible.