SetColliderType(Vector3Int, ColliderType)
Sets the Collider type of a Tile given the XYZ coordinates of a cell in the Tilemap.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Tilemaps
- Assembly: UnityEngine.TilemapModule
public void SetColliderType(Vector3Int position, Tile.ColliderType colliderType)
Parameters
Remarks
Refer to Scriptable Tiles and Tilemap for more information.