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Unity Engine


SetColliderType(Vector3Int, ColliderType)

Sets the Collider type of a Tile given the XYZ coordinates of a cell in the Tilemap.
Read time 1 minuteLast updated 6 days ago

Definition

public void SetColliderType(Vector3Int position, Tile.ColliderType colliderType)

Parameters

position

Position of the Tile on the Tilemap.

colliderType

Collider type to set the Tile to at the XYZ coordinate.

Remarks

Refer to Scriptable Tiles and Tilemap for more information.