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Unity Engine


enableBumpByDefault

Gets and sets a boolean to enable normal mapping on the imported SpeedTree model.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public bool enableBumpByDefault { get; set; }

Remarks

Normal mapping (or bump mapping) provides more surface detail with normal map textures to increase the visual fidelity. The default value for this variable is
true
.
To change this setting for a specific LOD, see SpeedTreeImporter.enableBump and SpeedTreeImporter.enableSettingOverride.