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Unity Engine


castShadowsByDefault

Gets and sets a boolean to toggle whether the imported SpeedTree casts shadows.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public bool castShadowsByDefault { get; set; }

Remarks

Setting this variable to
true
lets the rendering pipeline use the imported SpeedTree asset in the shadow passes and generate soft shadows for a more realistic final rendering result.
To change this setting for a specific LOD, see SpeedTreeImporter.castShadows and SpeedTreeImporter.enableSettingOverride.