ChangeRootOrder
A change of this type indicates that a GameObject placed at the scene root has been reordered in the hierarchy. This happens when Undo.SetSiblingIndex is called or when reordering such a GameObject in the hierarchy under the same scene.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor
ChangeRootOrder = 13