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Unity Engine


CreateAssetObject

A change of this type indicates that an asset object has been created. This happens for example when Undo.RegisterCreatedObjectUndo is used with an instance of an asset (e.g. Texture ). Note that this only covers creation of asset objects in memory and not creation of new assets in the project on disk.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor
CreateAssetObject = 8