SearchAndRemapMaterials(ModelImporterMaterialName, ModelImporterMaterialSearch)
Search the project for matching materials and use them instead of the internal materials.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
public bool SearchAndRemapMaterials(ModelImporterMaterialName nameOption, ModelImporterMaterialSearch searchOption)
Parameters
The name matching option.
The search type option.
Returns
Type | Description |
|---|---|
| bool | Returns false if the source file is empty or invalid. Returns true otherwise. |
Remarks
Unity uses the naming convention specified by nameOption to find and match Material assets in your project and maps them to the model. Use the search option to specify if you want the search to be done project wide, locally or recursive up from the model's location.
Examples
using UnityEditor;public class MaterialRemapper : AssetPostprocessor{ void OnPreprocessModel() { ModelImporter modelImporter = assetImporter as ModelImporter; modelImporter.SearchAndRemapMaterials(ModelImporterMaterialName.BasedOnMaterialName, ModelImporterMaterialSearch.Everywhere); }}