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Unity Engine


GetReferencedClipsForModelPath(string)

Returns all the referenced clips matching the given model name.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static string[] GetReferencedClipsForModelPath(string modelPath)

Parameters

modelPath

The model for which to find matching referenced clips.

Returns

Type

Description

string[]Array of referenced clip GUIDs matching the given model.

Remarks

Note: referenced clips are matched against the given model by respecting the EditorSettings.referencedClipsExactNaming project setting.

Examples

using UnityEditor;using UnityEngine;public class TestMenus{ // Create a menu named "Log Referenced Clips" in the "Tests" menu [MenuItem("Tests/Log Referenced Clips")] static void LogReferencedClips() { var modelPath = "Assets/Characters/Asset.fbx"; Debug.Log($"Referenced Clips for {modelPath}:"); var referencedClips = ModelImporter.GetReferencedClipsForModelPath(modelPath); foreach (var referencedClip in referencedClips) Debug.Log($"--Clip: {AssetDatabase.GUIDToAssetPath(referencedClip)}"); // Output: // Referenced Clips for Assets/Characters/Asset.fbx: // --Clip: Assets/Characters/Asset@Jump.fbx // --Clip: Assets/Characters/Asset@Run.fbx // --Clip: Assets/Characters/Asset@Walk.fbx }}