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Unity Engine


extraUserProperties

A list of default FBX properties to treat as user properties during OnPostprocessGameObjectWithUserProperties.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public string[] extraUserProperties { get; set; }

Remarks

Specify the names of default FBX properties to be consider as extra user properties to pass to AssetPostprocessor.OnPostprocessGameObjectWithUserProperties(GameObject, string[], object[]).

Examples

using UnityEditor;using UnityEngine;public class MyPostProcessor : AssetPostprocessor{ public override uint GetVersion() => 1; //Adding 1 FBX default properties to be considered as UserProperties + 1 not existing in the imported FBX private void OnPreprocessModel() { string[] extraUserPropertyNames = { "currentUVSet", "MyNonFbxDefaultProperty" }; ((ModelImporter)assetImporter).extraUserProperties = extraUserPropertyNames; } //Importing a FBX with a user defined Property "MyDefinedProperty" private void OnPostprocessGameObjectWithUserProperties(GameObject go, string[] propNames, object[] values) { foreach (var propName in propNames) { Debug.Log(propName); } } // Will display : // currentUVSet // MyDefinedProperty}