extraUserProperties
A list of default FBX properties to treat as user properties during OnPostprocessGameObjectWithUserProperties.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor
public string[] extraUserProperties { get; set; }
Remarks
Specify the names of default FBX properties to be consider as extra user properties to pass to AssetPostprocessor.OnPostprocessGameObjectWithUserProperties(GameObject, string[], object[]).
Examples
using UnityEditor;using UnityEngine;public class MyPostProcessor : AssetPostprocessor{ public override uint GetVersion() => 1; //Adding 1 FBX default properties to be considered as UserProperties + 1 not existing in the imported FBX private void OnPreprocessModel() { string[] extraUserPropertyNames = { "currentUVSet", "MyNonFbxDefaultProperty" }; ((ModelImporter)assetImporter).extraUserProperties = extraUserPropertyNames; } //Importing a FBX with a user defined Property "MyDefinedProperty" private void OnPostprocessGameObjectWithUserProperties(GameObject go, string[] propNames, object[] values) { foreach (var propName in propNames) { Debug.Log(propName); } } // Will display : // currentUVSet // MyDefinedProperty}