SetPerTriangleUV2(Mesh, Vector2[])
Will insert per-triangle uv2 in mesh and handle vertex splitting etc.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
public static bool SetPerTriangleUV2(Mesh src, Vector2[] triUV)
Parameters
Returns
Type | Description |
|---|---|
| bool |