AcquireReadOnlyMeshData
Gets a snapshot of Mesh data for read-only access in the Unity Editor.
Read time 2 minutesLast updated 14 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
AcquireReadOnlyMeshData(Mesh)
Gets a snapshot of Mesh data for read-only access in the Unity Editor.
public static Mesh.MeshDataArray AcquireReadOnlyMeshData(Mesh mesh)
Parameters
The input mesh.
Returns
Type | Description |
|---|---|
| MeshDataArray | Returns a read-only snapshot of Mesh data. See Mesh.MeshDataArray and Mesh.MeshData. |
Remarks
This method retrieves the same data as Mesh.AcquireReadOnlyMeshData.
Mesh.AcquireReadOnlyMeshData only retrieves data from meshes where Mesh.isReadable is true. In the Editor, all meshes are readable, even when Mesh.isReadable is set to false. This Editor-only method skips the isReadable check, and retrieves data whether Mesh.isReadable is true or false.
AcquireReadOnlyMeshData(Mesh[])
Gets a snapshot of Mesh data for read-only access in the Unity Editor.
public static Mesh.MeshDataArray AcquireReadOnlyMeshData(Mesh[] meshes)
Parameters
The input meshes.
Returns
Type | Description |
|---|---|
| MeshDataArray | Returns a read-only snapshot of Mesh data. See Mesh.MeshDataArray and Mesh.MeshData. |
Remarks
This method retrieves the same data as Mesh.AcquireReadOnlyMeshData.
Mesh.AcquireReadOnlyMeshData only retrieves data from meshes where Mesh.isReadable is true. In the Editor, all meshes are readable, even when Mesh.isReadable is set to false. This Editor-only method skips the isReadable check, and retrieves data whether Mesh.isReadable is true or false.
AcquireReadOnlyMeshData(List<Mesh>)
Gets a snapshot of Mesh data for read-only access in the Unity Editor.
public static Mesh.MeshDataArray AcquireReadOnlyMeshData(List<Mesh> meshes)
Parameters
The input meshes.
Returns
Type | Description |
|---|---|
| MeshDataArray | Returns a read-only snapshot of Mesh data. See Mesh.MeshDataArray and Mesh.MeshData. |
Remarks
This method retrieves the same data as Mesh.AcquireReadOnlyMeshData.
Mesh.AcquireReadOnlyMeshData only retrieves data from meshes where Mesh.isReadable is true. In the Editor, all meshes are readable, even when Mesh.isReadable is set to false. This Editor-only method skips the isReadable check, and retrieves data whether Mesh.isReadable is true or false.