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Unity Engine


Apply(MaterialProperty)

Apply extra initial values to the material.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public virtual void Apply(MaterialProperty prop)

Parameters

The MaterialProperty to apply values for.

Remarks

This function is called in all property drawers when a new material is created, or a shader is changed on an existing material. This lets the property drawers apply any extra values to the materials, for example to setup shader keywords.
Note that if you change a property by assigning a value to it, Apply() is not called automatically. If you have any extra setup you need it to do, you should call it yourself.