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Unity Engine


isTransparent

If enabled, the object appears transparent during GlobalIllumination lighting calculations.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public bool isTransparent { get; set; }

Remarks

Backfaces are not contributing to and light travels through the surface. This is useful for emissive invisible surfaces.