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Unity Engine


antiAliasingSamples

The kernel width the lightmapper uses when sampling a lightmap texel.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public int antiAliasingSamples { get; set; }

Remarks

The kernel width the lightmapper uses when sampling a lightmap texel. This is the square root of LightmapParameters.AntiAliasingSamples.