HasOpenInstances<T>()
Checks if an editor window is open.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
public static bool HasOpenInstances<T>() where T : EditorWindow
Returns
Type | Description |
|---|---|
| bool | Returns true if an EditorWindow, matching the specified type, is open. Returns false otherwise. |
Examples
using UnityEngine;using UnityEditor;using UnityEngine.UIElements;public class HasOpenInstancesExample : EditorWindow{ [MenuItem("Examples/Has Open Instances")] static void Init() { var window = EditorWindow.GetWindow<HasOpenInstancesExample>(); window.Show(); } [MenuItem("Examples/Close Open Instances")] static void Close() { // Check if any window of type HasOpenInstancesExample is open. if (EditorWindow.HasOpenInstances<HasOpenInstancesExample>()) { var window = EditorWindow.GetWindow(typeof(HasOpenInstancesExample)); window.Close(); } } void CreateGUI() { var label = new Label("Hello, World!"); rootVisualElement.Add(label); }}