Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


GetWindowWithRect

Returns the first EditorWindow of type t which is currently on the screen.
Read time 3 minutesLast updated 5 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor

GetWindowWithRect(Type, Rect, bool, string)

Returns the first EditorWindow of type t which is currently on the screen.
public static EditorWindow GetWindowWithRect(Type windowType, Rect rect, bool utility, string title)

Parameters

windowType

The type of the window. Must derive from EditorWindow.

rect

The position on the screen where a newly created window will show.

utility

Set this to true, to create a floating utility window, false to create a normal window.

title

If GetWindow creates a new window, it will get this title. If this value is null, use the class name as title.

Returns

Type

Description

EditorWindow

Remarks

If there is none, creates and shows new window at the position rect and returns the instance of it.
GetWindowRectEx (GetWindowWithRect)
Create an empty 100x150px window at the upper left corner of the screen.

Examples

using UnityEngine;using UnityEditor;// Create a dockable empty window at the top left corner of the screen// with 100px width and 150px height.public class EditorWindowTestRect : EditorWindow{ [MenuItem("Examples/Display simple sized Window")] static void Initialize() { EditorWindowTestRect window = (EditorWindowTestRect)EditorWindow.GetWindowWithRect(typeof(EditorWindowTestRect), new Rect(0, 0, 100, 150)); }}

GetWindowWithRect<T>(Rect)

Returns the first EditorWindow of type t which is currently on the screen.
public static T GetWindowWithRect<T>(Rect rect) where T : EditorWindow

Parameters

rect

The position on the screen where a newly created window will show.

Returns

Type

Description

TAn EditorWindow instance of type T.

Remarks

If there is none, creates and shows new window at the position rect and returns the instance of it.

GetWindowWithRect<T>(Rect, bool)

Returns the first EditorWindow of type t which is currently on the screen.
public static T GetWindowWithRect<T>(Rect rect, bool utility) where T : EditorWindow

Parameters

rect

The position on the screen where a newly created window will show.

utility

Set this to true, to create a floating utility window, false to create a normal window.

Returns

Type

Description

TAn EditorWindow instance of type T.

Remarks

If there is none, creates and shows new window at the position rect and returns the instance of it.

GetWindowWithRect<T>(Rect, bool, string)

Returns the first EditorWindow of type t which is currently on the screen.
public static T GetWindowWithRect<T>(Rect rect, bool utility, string title) where T : EditorWindow

Parameters

rect

The position on the screen where a newly created window will show.

utility

Set this to true, to create a floating utility window, false to create a normal window.

title

If GetWindow creates a new window, it will get this title. If this value is null, use the class name as title.

Returns

Type

Description

TAn EditorWindow instance of type T.

Remarks

If there is none, creates and shows new window at the position rect and returns the instance of it.

GetWindowWithRect<T>(Rect, bool, string, bool)

Returns the first EditorWindow of type t which is currently on the screen.
public static T GetWindowWithRect<T>(Rect rect, bool utility, string title, bool focus) where T : EditorWindow

Parameters

rect

The position on the screen where a newly created window will show.

utility

Set this to true, to create a floating utility window, false to create a normal window.

title

If GetWindow creates a new window, it will get this title. If this value is null, use the class name as title.

focus

Whether to give the window focus, if it already exists. (If GetWindow creates a new window, it will always get focus).

Returns

Type

Description

TAn EditorWindow instance of type T.

Remarks

If there is none, creates and shows new window at the position rect and returns the instance of it.