EditorGUI.IndentLevelScope
Scope for managing the indent level of the field labels.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Class
- Namespace: UnityEditor
- Assembly: UnityEditor
- Inherits from: Scope
- Implements: IDisposable
public class EditorGUI.IndentLevelScope : GUI.Scope, IDisposable
Remarks
Examples
using UnityEditor;using UnityEngine;class EditorGUIIndent : EditorWindow{ [MenuItem("Examples/Indent usage")] static void Init() { var window = GetWindow<EditorGUIIndent>(); window.position = new Rect(0, 0, 100, 100); window.Show(); } void OnGUI() { var obj = Selection.activeTransform; EditorGUILayout.LabelField("Name:", obj ? obj.name : "Select an Object"); if (obj) { // Indent block using (new EditorGUI.IndentLevelScope()) { EditorGUILayout.LabelField("Position:", obj.position.ToString()); EditorGUILayout.LabelField("Rotation:", obj.rotation.eulerAngles.ToString()); // Indent inner block even more using (new EditorGUI.IndentLevelScope()) { EditorGUILayout.LabelField("X:", obj.rotation.x.ToString()); EditorGUILayout.LabelField("Y:", obj.rotation.y.ToString()); EditorGUILayout.LabelField("Z:", obj.rotation.z.ToString()); EditorGUILayout.LabelField("W:", obj.rotation.w.ToString()); } EditorGUILayout.LabelField("Scale:", obj.localScale.ToString()); } } }}
Constructors
Constructor | Description |
|---|---|
| IndentLevelScope() | Creates an IndentLevelScope and increases the EditorGUI indent level. |
| IndentLevelScope(System.Int32) | Creates an IndentLevelScope and increases the EditorGUI indent level. |