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Unity Engine


EditorGUI.DisabledGroupScope

Create a group of controls that can be disabled.
Read time 1 minuteLast updated 5 days ago

Definition

public class EditorGUI.DisabledGroupScope : GUI.Scope, IDisposable

Remarks

If disabled is true, the controls inside the group will be disabled. If false, the enabled/disabled state will not be changed.
The group cannot be used to enable controls that would otherwise be disabled to begin with. The groups can be nested and the controls within a child group will be disabled both if that child group is itself disabled or if a parent group is.
Note: For memory efficiency, the use of struct EditorGUI.DisabledScope is preferred over class EditorGUI.DisabledGroupScope. Please refer to the EditorGUI.DisabledScope documentation for more information.

Examples

using UnityEngine;using UnityEditor;public class ExampleClass : MonoBehaviour{ bool canJump = false; float jumpHeight = 0f; void Example() { canJump = EditorGUILayout.Toggle("Can Jump", canJump); // Disable the jumping height control if canJump is false: EditorGUI.BeginDisabledGroup(canJump == false); jumpHeight = EditorGUILayout.FloatField("Jump Height", jumpHeight); EditorGUI.EndDisabledGroup(); }}

Constructors

Constructor

Description

DisabledGroupScope(System.Boolean)Create a new DisabledGroupScope and begin the corresponding group.