importPackageCancelled
Callback raised whenever a package import is cancelled by the user.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Event
- Namespace: UnityEditor
- Assembly: UnityEditor
public static event AssetDatabase.ImportPackageCallback importPackageCancelled
Examples
using UnityEditor;using UnityEngine;[InitializeOnLoad]public class AssetDatabaseExamples{ static AssetDatabaseExamples() { AssetDatabase.importPackageStarted += OnImportPackageStarted; AssetDatabase.importPackageCompleted += OnImportPackageCompleted; AssetDatabase.importPackageFailed += OnImportPackageFailed; AssetDatabase.importPackageCancelled += OnImportPackageCancelled; } private static void OnImportPackageCancelled(string packageName) { Debug.Log($"Cancelled the import of package: {packageName}"); } private static void OnImportPackageCompleted(string packagename) { Debug.Log($"Imported package: {packagename}"); } private static void OnImportPackageFailed(string packagename, string errormessage) { Debug.Log($"Failed importing package: {packagename} with error: {errormessage}"); } private static void OnImportPackageStarted(string packagename) { Debug.Log($"Started importing package: {packagename}"); }}