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Unity Engine


cacheServerConnectionChanged

Unity raises this event when Cache Server connection is changed.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Event
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static event Action<CacheServerConnectionChangedParameters> cacheServerConnectionChanged

Examples

using UnityEngine;using UnityEditor;public class CacheServerConnectionChangedExample{ [MenuItem("AssetDatabase/Correct connection to the Cache Server")] static void CorrectChangeCacheServer() { var correctEndpoint = "192.168.1.210:8080"; EditorSettings.cacheServerEndpoint = correctEndpoint; AssetDatabase.RefreshSettings(); } [MenuItem("AssetDatabase/Wrong connection to the Cache Server")] static void WrongChangeCacheServer() { var invalidEndpoint = "Invalid IP Address"; EditorSettings.cacheServerEndpoint = invalidEndpoint; AssetDatabase.RefreshSettings(); } [InitializeOnLoadMethod] static void OncacheServerConnectionChanged() { AssetDatabase.cacheServerConnectionChanged += ConsoleLog; } static void ConsoleLog(CacheServerConnectionChangedParameters param) { Debug.Log("Connection Changed"); }}