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Unity Engine


AddPropertyModification(EditorCurveBinding, PropertyModification, bool)

Marks a property as currently being animated.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static void AddPropertyModification(EditorCurveBinding binding, PropertyModification modification, bool keepPrefabOverride)

Parameters

Description of the animation clip curve being modified.

Object property being modified.

keepPrefabOverride

Indicates whether to retain modifications when the targeted object is an instance of a Prefab.

Remarks

This method uses the animation recording system to add a property to the Animation mode snapshot. A property is added when the user modifies its value through scripting, in the Inspector window, and so on.