Unity Cloud Save
You can use Unity's Cloud Save service to save persistent player data (such as game progress) from a game into the cloud, making it independent of device. Because it's cloud-based, players can access their data anywhere and across devices, mitigating data loss when a player changes devices or re-installs a game.
Player data is primarily suited for data tied to a specific player (such as save game states and player preferences) that other players won’t need to access.
Download the Unity Gaming Services Samples project to learn how to solve common game development challenges with Cloud Save:
- A/B testing
- Battle passes
- Cloud AI mini-game
- Command batching
- Idle Clicker game
- Seasonal Events
- Starter Packs
Use Cloud Save to store any kind of player data you want. The saved data exists on Unity servers, and you can access the information from the Unity Dashboard. You can retrieve the data on any device, so your game easily supports cross-platform play.
- Maximum 16 KB in size per slot
- Maximum 255 characters per slot name
- Maximum 200 data slots per player
- JSON serializable data
- Life counter
- Number of collectibles amassed by the player