Unity Lobby

Attention: The Digital Services Act (DSA) requires Unity to notify our customers’ end users if Unity takes an action which impacts those end users under the DSA. To comply with this requirement, if you use Unity Gaming Services (UGS) products that rely on the Unity Authentication Service, you must integrate the notification API by the effective date of the DSA: February 17, 2024. The notification API is ready for adoption in late January 2024.

For more information on DSA, refer to the Digital Services Act - compliance update.

To make your game compliant, refer to DSA notifications.

The Lobby service provides a way for players to discover and connect to each other to accomplish a variety of multiplayer gaming scenarios. Some common examples of this are:

  • Browse a list of available game sessions and allow the player to select and join one.
  • Share a join code with your friend to allow them to directly connect to your game session.
  • Use Quick Join to find any available match and jump in.
  • Create a private lobby and send invites to your in-game friends list.
  • Host a lobby from a game server and use it to manage and restrict access to the server session.
  • Query for lobbies that match a specific set of requirements (e.g. game mode, map type).

The Lobby can persist for the duration of the game session to provide a mechanism for users to re-join an existing game session or facilitate host-migration after an unexpected disconnect.

Visit the Support page to learn how to contact the Unity Lobby support team.