vx_req_sessiongroup_add_session
Sessions represent a connection to a media session with one or more participants. More...
#include <VxcRequests.h>
Public Attributes
Name | |
---|---|
vx_req_base_t | base The common properties for all requests. |
VX_HANDLE | sessiongroup_handle The preferred session group handle. |
char * | uri The URI of the terminating point of the session (who or what is being called). |
char * | name |
char * | password |
int | connect_audio Determines whether the session will connect to session audio. |
vx_password_hash_algorithm_t | password_hash_algorithm |
int | session_font_id |
int | connect_text Determine whether the session will connect to text chat. |
int | jitter_compensation The jitter buffer compensation for the SIP session. |
char * | session_handle The preferred session handle. |
char * | access_token A Vivox Access Token that is used to authorize the operation. |
VX_HANDLE | account_handle The account handle used in the vx_req_account_anonymous_login request. |
Detailed Description
struct vx_req_sessiongroup_add_session;
Sessions represent a connection to a media session with one or more participants.
See: vx_resp_sessiongroup_add_session
Sessions can be connected to session audio, text chat, or both session audio and text chat.
Public Attributes Documentation
variable base
vx_req_base_t base;
The common properties for all requests.
variable sessiongroup_handle
VX_HANDLE sessiongroup_handle;
The preferred session group handle.
Attention: This cannot match any existing handle (for example, account_handle or session_handle), but can be an existing sessiongroup_handle. This is a string. This must include at least one non-numeric character. If this is empty, then a handle is automatically generated.
variable uri
char * uri;
The URI of the terminating point of the session (who or what is being called).
URIs must be valid, and URI length cannot exceed MAX_CHANNEL_URI_LENGTH. Characters must use the following criteria:
- Valid alphanumeric characters: abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
- Valid non-alphanumeric characters: -_.!~*'()&=+$,;?/
- Escape sequence: Percent (%) followed by two hex characters (0-9 or A-F), which represent the ASCII value of the character that is being encoded. For example:
- space - %20
- @ - %40
- : - %3A
variable name
char * name;
Deprecated:
This is deprecated and should not be used. The display name of the entity being called (user or channel).
variable password
char * password;
Deprecated:
This is deprecated and should not be used. The password that is used if the user is joining a password-protected channel.
variable connect_audio
int connect_audio;
Determines whether the session will connect to session audio.
- 1 indicates that the session will connect to session audio.
- 0 indicates that the session will not connect to session audio. The default value is 0.
variable password_hash_algorithm
vx_password_hash_algorithm_t password_hash_algorithm;
Deprecated:
This is deprecated and should not be used. Indicates the hashing algorithm used on the password that is passed in to the SDK. This can be password_hash_algorithm_cleartext or password_hash_algorithm_sha1_username_hash.
- For password_hash_algorithm_cleartext, the password that is passed in is in cleartext.
- For password_hash_algorithm_sha1_username_hash, the password that is passed in is the SHA1 hash of the password and the SIP URI of the user, Base64-encoded, with any trailing '=' characters stripped off.
variable session_font_id
int session_font_id;
Deprecated:
This is deprecated and should not be used. The ID of the voice font to apply to the session. You can obtain a list of available voice font IDs with vx_req_account_get_session_fonts. Set to 0 for none.
variable connect_text
int connect_text;
Determine whether the session will connect to text chat.
- 1 indicates that the session will connect to text chat.
- 0 indicates that the session will not connect to text chat. The default value is 0.
variable jitter_compensation
int jitter_compensation;
The jitter buffer compensation for the SIP session.
This integer value represents the amount of compensation in milliseconds (ms) to apply to counteract network jitter. Valid values are 1-150 ms. If this field is not initialized, or if it is set to 1, then the SDK applies the default values for the given type of session.
variable session_handle
char * session_handle;
The preferred session handle.
Attention: This cannot match any existing handle (for example, account_handle or session_handle). This is a string. This must include at least one non-numeric character. If this is empty, then a handle is automatically generated.
variable access_token
char * access_token;
A Vivox Access Token that is used to authorize the operation.
For more information, see the Access Token Developer Guide.
variable account_handle
VX_HANDLE account_handle;
The account handle used in the vx_req_account_anonymous_login request.
Note: V5 only. This is ignored by V4.
A user must be logged in to create a session. When a player logs out, all sessions are destroyed.