Unity Remote Config uses environments to group Game Overrides and Settings, and deliver specific environments to the client (Unity Runtime Instance) based on the
environmentId. If no
environmentId is provided in the request - the default environment, which is the environment named
production is returned to that instance.
Use the Unity Cloud Dashboard to manage your Remote Config environments. Upon initialization in a new project, only the default environment is available.
- A project can have a maximum of 25 environments
- Environment names must be unique
developmentenvironment name is reserved, and cannot be created by users for users of
Remote Config SDK Version<=
productionenvironment name is reserved, and it is the default environment. If an environmentID is NOT specified in the request the environment
productionwill be served.
Working with environments
Each environment has the following main parameters.
|Environment Name||The readable identifier for the environment. For example, you might name an environment to match a given build of your game |
|Environment Id||The generated UUID (universally unique identifier) for the environment. The client uses this when requesting the Rules and Settings.|
This parameter is required for integration.
|is Default||This is not a user controllable flag as of 2021-07-30; the Environment Named |