Minimizing ad latency best practices
Minimize ad latency by prioritizing high-fill networks, using caching, and configuring timeouts to ensure fast and seamless ad delivery.
Read time 1 minuteLast updated 4 hours ago
Unity LevelPlay enables you to see both your waterfall latency and instance latency by using real time pivot reports. Latency metrics are extremely valuable as reducing latency can have a significant impact on app revenue, impressions, and user experience.
- Waterfall latency is the time from when a request to load an ad is made to Unity LevelPlay mediation until the time the ad is ready to show.
- Instance latency is the time from when a network instance is requested to load an ad until the time the network instance returns a response.
Best practices
Follow these best practices when minimizing your waterfall latency:Identify waterfalls with high latency
To determine if a waterfall has high latency, you first have to establish your “latency tolerance”—the average duration of time you're willing to accept between impressions. After you've established your latency tolerance, see if your waterfall latency is exceeding the acceptable timeframe. You should also compare waterfalls against each other and see if one waterfall has a higher rate of latency than others.Generate your waterfall
When generating your waterfall in real time pivot, make sure you've included the following:- Filter Dimensions - App, Ad unit, geo(s), segment
- Measures: Rev, Rev SOW, eCPM, instance Latency
- Show: Instance