User Acquisition process overview
Review the workflows you use to create an ad campaign with Unity Ads User Acquisition.
Read time 2 minutesLast updated 4 hours ago
App creators who would like to acquire more users can use Unity User Acquisition to place ads in other mobile apps and games. Advertisers using User Acquisition will typically follow a custom journey similar to the following:
Set up a user acquisition campaign
User acquisition campaigns differ by strategy. Unity supports the following user acquisition campaigns:- Install campaign (standard): a traditional user acquisition campaign is focused on attaining installs
- Audience Pinpointer campaign: a campaign that focuses on acquiring particular users, such as:
- Retention: attaining users who are more likely to keep using the app
- Return on ad spend (ROAS): attaining users who will spend money in your app
- Event optimization: attaining users who are more likely to engage in certain activities in your app
- Creative testing campaign: a campaign that tests how different ads perform compared to one another
Make and upload creative packs
The individual pieces of a mobile ad are called creatives. When advertisers combine the different creatives together to make an ad, it's called a creative pack. Creative packs are comprised of the following assets:- Video ad: video ad content
- Playable ad: interactive ad content
- End card: the call to action at the end of an ad, guiding users to the app's product page
Track installs and post-install events
To run any user acquisition campaign, advertisers need to track when their ad results in an install. To run an Audience Pinpointer campaign, advertisers also need to track when users perform certain actions after installing the app. These actions are called post-install events. User Acquisition supports three tracking methods:- Mobile measurement partners (MMPs)
- Unity Ads SDK
- Server-to-server integration