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Unity Engine


Unity Engine


operator ==(WorldUnmanaged, WorldUnmanaged)

Whether two references point to the same world.
Read time 1 minuteLast updated a day ago

Definition

  • Type: Operator
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public static bool operator ==(WorldUnmanaged lhs, WorldUnmanaged rhs)

Parameters

The first world.

The second world.

Returns

Type

Description

boolTrue if both have the same sequence number and version.