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Unity Engine

Unity Engine

operator !=(TypeIndex, TypeIndex)

TypeIndex instances are equal if they refer to the same component type instance.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Operator
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public static bool operator !=(TypeIndex lhs, TypeIndex rhs)

Parameters

TypeIndex on left side of the equality expression.

TypeIndex on right side of the equality expression.

Returns

Type

Description

boolTrue, if both TypeIndices are equal.

Remarks

Note that two TypeIndex for the same Component Type may not always be equal. For example, a type inheriting from IComponentData could be used as a Chunk Component in one Archetype but not in another. If those two TypeIndices were compared they would not match even though they are for the same System.Type.