SetWorldPositionAndRotation(float3, quaternion)
Sets the world-space position and rotation to the provided values.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
public void SetWorldPositionAndRotation(float3 position, quaternion rotation)
Parameters
Remarks
This operation is significantly more expensive than the local-space equivalent. Its execution time is proporitional to the depth of this object in its transform hierarchy. Only use it when the call site specifically needs world-space transform data for objects that may be in a hierarchy.
Additional Resources: TransformRef.SetLocalPositionAndRotation