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Unity Engine


Unity Engine


Initialize(int, int, bool, int)

Initialize a Scratchpad.
Read time 1 minuteLast updated 3 days ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
[ExcludeFromBurstCompatTesting("Accesses managed delegate")]public void Initialize(int numScratchpadAllocators, int initialSizeInBytes = 32768, bool isGlobal = false, int globalIndex = 0)

Parameters

numScratchpadAllocators

The number of ScratchpadAllocators the created Scratchpad should contain.

initialSizeInBytes

The initial size of the Scratchpad in bytes. Set to 32,768 by default.

isGlobal

Flag indicating if the allocator is a global allocator.

globalIndex

Base index into the global function table of the allocator to be created.