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Unity Engine


Unity Engine


RefRW

Stores a safe reference a pointer to T
Read time 1 minuteLast updated 3 days ago

Definition

  • Type: Constructor
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule

RefRW(byte*, AtomicSafetyHandle)

Stores a safe reference a pointer to T
public RefRW(byte* ptr, AtomicSafetyHandle safety)

Parameters

Pointer pointing to an instance of T

AtomicSafetyHandle protecting access to 'ptr'

RefRW(NativeArray<T>, int)

Stores a safe reference to a component from an array of components at the index.
public RefRW(NativeArray<T> componentDataNativeArray, int index)

Parameters

componentDataNativeArray

The array of components.

index

The index of the array.