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Unity Engine

Unity Engine

Optional(NativeArray<T>, int)

Stores a safe reference to a component from an array of components at the index. If the array is empty stores a null reference.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public static RefRO<T> Optional(NativeArray<T> componentDataArray, int index)

Parameters

componentDataArray

The NativeArray of components.

index

The index of the components.

Returns

Type

Description

RefRO<T>Read-only optional reference to component