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Unity Engine


Unity Engine


AddExtraAOTTypes(Type, HashSet<string>)

Internal method used for populating closed forms of generic equality methods to ensure IL2CPP can generate transpiled implementations and ensure they are not-stripped from builds.
Read time 1 minuteLast updated 3 days ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public static void AddExtraAOTTypes(Type type, HashSet<string> output)

Parameters

type

Type to close

Set of fully qualified closed generic type names to preserve