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Unity Engine


z

Z component of the vector.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public float z

Examples

// Attach this script to a GameObject// Create two Input Fields in the Scene (Create>UI>Input Field)// Click on the GameObject and attach both Input Fields in the Inspector windowusing UnityEngine;using UnityEngine.UI;public class ExampleClass : MonoBehaviour{ Vector3 m_NewPosition; // Attach these in the Inspector window public InputField m_InputFieldX, m_InputFieldY, m_InputFieldZ; // These are the strings that are returned from the InputFields string xString, yString, zString; // These are used when converting the strings to floats float m_XValue, m_YValue, m_ZValue; // Use this for initialization void Start() { // Initialise the vector m_NewPosition = new Vector3(0.0f, 0.0f, 0.0f); } void Update() { // Store the inputs from the InputFields as strings xString = m_InputFieldX.text; yString = m_InputFieldY.text; zString = m_InputFieldZ.text; // Convert the strings from the InputFields to floats ConvertStringsToFloats(xString, yString, zString); // Change the NewPosition Vector's x and y components m_NewPosition.x = m_XValue; m_NewPosition.y = m_YValue; m_NewPosition.z = m_ZValue; // Change the position depending on the vector transform.position = m_NewPosition; } void ConvertStringsToFloats(string XVal, string YVal, string ZVal) { try { // Convert the strings to floats m_XValue = float.Parse(XVal); m_YValue = float.Parse(YVal); m_ZValue = float.Parse(ZVal); } catch{} }}