Vector3
Creates a new three-dimensional vector or point.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Constructor
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
Vector3(float, float, float)
Creates a new three-dimensional vector or point.
public Vector3(float x, float y, float z)
Parameters
Remarks
The x, y, z parameters are used to initialize the corresponding x,y,z vector components.
Examples
// Attach this script to a GameObject.// Attach a Rigidbody component to the GameObject (Click <b>Add Component</b> button in the Inspector window and go to <b>Physics</b><<b>Rigidbody</b>)// This script moves a GameObject upwards using a Vector3using UnityEngine;public class Vector3CtorExample : MonoBehaviour{ Vector3 m_YDirectionVector; Rigidbody m_Rigidbody; float m_Speed = 2.0f; void Start() { // Initialize the Y direction vector m_YDirectionVector = new Vector3(0.0f, 1.0f, 0.0f); // Fetch the RigidBody you attach to the GameObject m_Rigidbody = GetComponent<Rigidbody>(); } void Update() { // Move the RigidBody m_Speed units per second in the Y direction m_Rigidbody.linearVelocity = m_YDirectionVector * m_Speed; }}
Vector3(float, float)
Creates a new three dimensional vector or point in the xy-plane.
public Vector3(float x, float y)
Parameters
Remarks
The x, y parameters are used to set the x,y vector components and the z component is set to zero.