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Unity Engine


UnmarkLateLatchMatrix(CameraLateLatchMatrixType)

Unmark a global shader property for late latching. After unmarking, the shader property will no longer be late latched. This function is intended for the Universal Render Pipeline (URP) to specify late latched shader properties.
Read time 1 minuteLast updated 4 days ago

Definition

public void UnmarkLateLatchMatrix(CameraLateLatchMatrixType matrixPropertyType)

Parameters

matrixPropertyType

Camera matrix property type to be unmarked for late latching.