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DrawMesh(Mesh, Matrix4x4, Material, int, int, MaterialPropertyBlock)

Add a "draw mesh" command.
Read time 1 minuteLast updated 5 days ago

Definition

public void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int submeshIndex, int shaderPass, MaterialPropertyBlock properties)

Parameters

mesh

Mesh to draw.

matrix

Transformation matrix to use.

material

Material to use.

submeshIndex

Which subset of the mesh to render.

shaderPass

Which pass of the shader to use (default is -1, which renders all passes).

Additional Material properties to apply onto the Material just before this Mesh is drawn. See MaterialPropertyBlock.

Remarks

Note that the rendered mesh will not have any lighting related shader data (light colors, directions, shadows, light and reflection probes etc.) set up. If the shader used by the material uses any lighting related variables, the results are undefined.