SetBufferCounterValue
Adds a command to set the counter value of append/consume buffer.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
SetBufferCounterValue(ComputeBuffer, uint)
Adds a command to set the counter value of append/consume buffer.
public void SetBufferCounterValue(ComputeBuffer buffer, uint counterValue)
Parameters
Remarks
Append/consume and counter buffers (see ComputeBufferType.Append, ComputeBufferType.Counter) keep track of the number of elements in them with a special counter variable. SetCounterValue explicitly sets the counter value.
This can be used to reset the counter or to set it to a specific value.
Note: SetCounterValue can not be called while the buffer is bound via CommandBuffer.SetRandomWriteTarget.
SetBufferCounterValue(GraphicsBuffer, uint)
Adds a command to set the counter value of append/consume buffer.
public void SetBufferCounterValue(GraphicsBuffer buffer, uint counterValue)
Parameters
Remarks
Append/consume and counter buffers (see ComputeBufferType.Append, ComputeBufferType.Counter) keep track of the number of elements in them with a special counter variable. SetCounterValue explicitly sets the counter value.
This can be used to reset the counter or to set it to a specific value.
Note: SetCounterValue can not be called while the buffer is bound via CommandBuffer.SetRandomWriteTarget.